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Devlog
Submission to DAE Game Projects 2021
A Piece Of Planet
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Devlog
A Piece of Planet
May 12, 2021
by
Judith
3
We’re here. We reached it. The end. Yup, this is the end. No more deadlines, perhaps a few last bugfixes if anything turns up - after all, it is difficult to get each and every edgecase by ourselves...
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Week 9 - Make it sparkle
May 05, 2021
by
Judith
1
We’re almost there. Almost at the end. Next week, this game has to be, and will be, finished! Right now, it has been a race to finetune the game piece by piece, object by object. Not only did it bec...
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Week 8 - Last pieces
April 28, 2021
by
Judith
1
This week has been crazy. It was our last production week, and after a meeting in which we decided how we would continue, everyone did a last, amazing effort to get the game practically done. Of cours...
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Week 7 - Almost everything...
April 21, 2021
by
Judith
2
We know, we know… 3 weeks of silence. Don’t worry: while we have been silent on this page, we haven’t been sitting still during the Easter Holiday. While we did take some time off, there’s qui...
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Week 6 - Build trouble and UI
March 31, 2021
by
Judith
Let us say this: we are really, really happy the packaging of the game went smoothly, and we can present you a working build right off the bat. Last week was hell. The time the two programmers spend o...
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Week 5 - Finishing the base
March 24, 2021
by
Judith
2
WE HAVE ARRIVED. At the end of the first production sprint, that is. A lot has changed, even though not everything is visible already. You will notice that there are bombs again, and that the enemies...
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Week 4 - First production week
March 17, 2021
by
Judith
2
Well, first week of a 2-week sprint has been completed. We can say it has indeed been a sprint , as we are supposed to have 3 weeks for this first part - only we spent one more week on prototyping. Bu...
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Week 3 - more prototyping!
March 10, 2021
by
Judith
2
We did it! We got a prototype that contains a bit of every mechanic we want to end up with in the final game. Of course, a lot of stuff isn’t implemented yet, but at least we were able to test every...
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Week 2 - Prototyping
March 02, 2021
by
Judith
1
We’re back! And still alive! Well, kinda. We ran into an interesting problem that gave very, uhm, interesting results. I’ll show some of the bloopers later on. Sadly, this also means that our prot...
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Week 1 - Research (and troubleshooting)
February 20, 2021
by
Judith
1
Hello! Nice to see you have found our little game - even though there isn’t much going on just yet . Don’t worry, in the next few weeks, this “I can walk around” project will gradually change...
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